

Many guns have different impact effects on the Zombies.

Some weapons, such as the Rocketlauncher, now fit in your inventory. Uncommon guns have a chance to be carried & dropped by a zombie. Also, Shotgun has had it's Spread increased. Also, some guns have been turned into Automatics, such as HandGun, Shotgun & Sniper Rifle. Most guns have Unlimited Ammo, except for HandGun & Shotgun as they are common. Fire Arms have had their Damage, Rate of Fire, Range & Accuracy increased. Weapons: Most Swords and a few other Melee weapons have Unlimited Durability and increased PP per kill. Trainers make much of the gameplay elements weak or non-existent, and this is my alternative to the use of Trainersįield of View (FOV) is now 60 (default is 43). Trainers gave everything away at the touch of a button, now you have to get it manually and still at the mercy of the clock (unless you use above mentioned Trainer.) There's something enjoyable about having to eat, or having to get that special magazine that doubles the healing benefits. This modification was made to replace what a trainer was doing. Not all combo weapons have unlimited durability, thus encouraging the player to continue eating food for health, combining weapons, utilizing magazines to boost gambling/health/etc. This datafile MOD is not a Trainer replacement per se, there is no God Mode or ability to stop the Clock ( see this working Trainer-style MOD for a slowing down the clock). Read this Blog Post for Details & Videos!
